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To win, a majority of the total ten cards played including the one card that is not placed on the board must be of the player's card color.
To do this, the player must capture cards by placing a card adjacent to an opponent's card whereupon the ranks of the sides where the two cards touch will be compared.
If the rank of the opponent's card is higher than the player's card, the player's card will be captured and turned into the opponent's color.
If the player's rank is higher, the opponent's card will be captured and changed into the player's color instead. Capturing can only occur during that player's turn, and no other opponent can capture a card during said turn.
A draw occurs if the player and the opponent possess equal numbers of cards in their color on the board. Depending on alternate card rules, this can be defined by a sudden death scenario where the first person to capture a card in a new game wins, or by playing until a winner is defined.
The winner takes one or more of the loser's cards, depending upon the trade rules in effect. There are ten card levels. Level 1 cards have low ranks like 1's and 2's and 3's, while level 10 cards have 8's, 9's, and A's.
The seven cards that Squall gets for free near the beginning of the game are level 1. Multiple copies of most cards in Level 1 to 7 can be kept, whereas the GF and character cards are one-of-a-kind.
A series of special rules vary by region. Wherever the player first starts playing they start with the rules of Balamb , which are simple.
When the player challenges someone in a different region, the opponent may ask to play a game with both regions' rules. This will only happen if the previous region the player played cards in has at least one rule the opponent's region does not currently have.
This "mixed-rules" game uses all the rules of both regions. One of three outcomes will randomly happen regardless of the player winning, losing, or quitting: The player may choose not to mix rules by continuing to challenge the person and refusing the offer of a mixed-rules game; eventually the opponent will offer to play a normal game with their region's rules only.
By playing the game with a fishing Balamb Garden student in Balamb's harbor, the player can reset the rules one is carrying with them, leaving just the Open rule available.
The next time the player challenges anyone only the Open rule will spread. List of default rules per region. These are the starting rules; playing with mixed rules may spreads rules to new regions or abolishes rules in a region, and the Queen of Cards can be paid to introduce new rules to a region.
See individual location articles to see which rules are played in each location. Every time a challenge is made there is a chance of a region's trade rule being changed.
Rule changes, if triggered, are made when asking someone to play by default, talking to a card player with , before going to the rules screen or playing through the game.
Second, every challenge has a chance of the dominant region's rule being adopted by a random region possibly itself. The Queen of Cards will tell which region is currently dominant if one asks her about trade rules.
Playing in the dominant region or an opponent from that region increases that region's Dominance by 1, up to Playing in a non-dominant region or an opponent from that region decreases that region's Dominance by 1; if Dominance is 0, the current region becomes the new dominant region with a Dominance of 1.
Finally, every time Dominance is triggered even if the random region is itself , there is a chance that a random region will adopt the One rule.
Every challenge adds about If the Queen is in the target region, it is easy to manipulate the trade rule. As long as the Queen's personal rule is set to the desired rule, the player can simply repeatedly challenge anyone else in the Queen's region other than the Queen until they offer to play with the desired rule.
For regions other than the Queen's current region, challenges will cause the dominant rule to start spreading and affect Dominance , but it is not as easy to reset the rule once degeneration occurs.
The Queen's region cannot be changed in endgame she's always at the crash site , but her personal trade rule cannot be changed either.
Her region and trade rule for rule change purposes will be whichever ones she had at the point of no return. The main quest of the Triple Triad minigame can be considered the acquirement of all cards, which gains a star next to the Card section in the menu.
The player will need to undertake several smaller quests to get all the rare cards, as well as scour the world to obtain the common cards from either monsters or from other players.
The members' identities are a mystery until they reveal themselves to players they deem worthy. Their identities range from random NPCs wandering the Garden to people the player already knows.
If the player completes the side quest they can meet the CC members again at Ragnarok during endgame and win every LV card they don't currently have in their inventory from them.
This includes cards that have been modified into items. If the player finds her and takes on her sidequest, they can find even more rare cards.
The goal is to get her to move to Dollet where her artist father will create new rare cards that can be won from certain people in the world.
PuPu is a blue alien whose flying saucer the player can encounter in fixed encounters around the world. Several things must be done in dealing with the alien to get its card.
It is Level 5 and is the only rare card below Level 8. Playing a game of Triple Triad earns Card player ; winning games earns Professional Player ; losing a rare card earns Loser ; defeating every member in the CC group earns Cards Club Master ; and collecting all cards earns Collector.
When the player has a full catalog of cards, a yellow star will appear on the right-hand side of the Card option in the menu. The star does not require the player to simultaneously have a copy of each card, just having held each individual card.
A piano arrangement is included in the Piano Collections: It is also a battle music in the Dissidia Final Fantasy arcade version.
In , following the game's release, Japanese games company Bandai produced a full set of collectible Triple Triad cards.
The set was made up of the cards as seen in the game along with 72 artwork cards and a collector's edition playing mat.
The cards have a blue side and a red side. Because the set was only released commercially in Japan and was not generally available in America or Europe, the cards have become a rare collector's item.
Counterfeit versions also exist, but the one produced by Bandai is the only officially released Triple Triad collection.
The game remains popular with many free third-party internet versions thriving online. These online editions often add new decks, and many have additional rule sets.
Sign In Don't have an account? A game of Triple Triad. The winner gets to choose a card or more from the loser. Retrieved from " http: Use Card ability on Geezard.
Win in Triple Triad. Talk to a man in front of the elevator on the 2F of Balamb Garden. Use Card ability on Funguar. Drop from Bite Bug. Use Card ability on Bite Bug.
Drop from Red Bat. Use Card ability on Red Bat. Use Card ability on Blobra. Use Card ability on Gayla. Use Card ability on Gesper.
Use Card ability on Fastitocalon-F. Drop from Blood Soul. Use Card ability on Blood Soul. Use Card ability on Caterchipillar.
Use Card ability on Cockatrice. Use Card ability on Grat. Use Card ability on Buel. Use Card ability on Mesmerize.
Drop from Glacial Eye. Use Card ability on Glacial Eye. Use Card ability on Belhelmel. Use Card ability on Thrustaevis. Use Card ability on Anacondaur.
Use Card ability on Creeps. Use Card ability on Grendel. Use Card ability on Jelleye. Drop from Grand Mantis.
Use Card ability on Grand Mantis. Use Card ability on Forbidden. Use Card ability on Armadodo. Use Card ability on Tri-Face. Use Card ability on Fastitocalon.
Drop from Snow Lion. Use Card ability on Snow Lion. Use Card ability on Ochu. Drop from Death Claw. Use Card ability on Death Claw.
Use Card ability on Cactuar. Use Card ability on Tonberry. Drop from Abyss Worm. Use Card ability on Abyss Worm. Use Card ability on Turtapod.
Use Card ability on T-Rexaur. Use Card ability on Bomb. Use Card ability on Blitz. Use Card ability on Wendigo.